CIS 2 Computers and Society

CIS 2 Computers and Society

A critical examination of the capabilities and uses of the Internet, computers and cellular communications, and how they are changing business, law, politics, health, education, entertainment, and society.


Course format is question-based student discussions and collaborative group projects.

CIS 2 Computers and Society is a GE course. This is the online education section. The course includes reading, discussing, critical thinking, and web-based research. CIS 2 is concerned primarily with the uses of technology (good and bad) and issues for society. We cover everything from accessibility for people with disabilities to identity theft. We discuss and research the impact of technology on computer crime, copyright, education, medicine, business and ethical issues. The course activities introduce a wide range of technologies and applications that are being developed for business, education and personal use.

Student Learning Outcome Statements (SLO)

  • Student Learning Outcome: Analyze the effect of the Internet, computers, and cellular communications on individuals, culture, and society.
  • Student Learning Outcome: Analyze the effects of the Internet, computers, and cellular communications on institutions, including education, business, economics, and politics.
  • Student Learning Outcome: Judge the effect of the the Internet and computers on law and ethics.

After completing the reading and written assignments, students will have an understanding of the impact that computers have on society today. Students will be able describe the aspects of society that are affected and the ways that these changes are taking place. Students will be able to discuss key concepts in a digital society including issues of copyright, privacy, personal freedom, computer crimes and new legal issues as well as advances in medicine, telecommunications and education.

Syllabus

Modules

  1. Introductions
  2. Privacy and Freedom of Speech
  3. Intellectual Property
  4. Crime and Cybersecurity
  5. Employment, Education and Entertainment
  6. Midterm – Grand Challenge
  7. Evaluating and Controlling Technology
  8. Responsibilities and Technologies for Good
  9. Anytime, Anywhere
  10. Technology Advances, Social Trenda
  11. Final Projects
  12. Peer Reviews

Resources

Welcome email